10:44 PM - My Space Game, the saga continues...
Believe it or not the game is actually working. I had to start over today because of some foolish design decisions.
Remember, i started with an asteroids clone.
Here is where I am at:
1. The game is playable.
2. The game is about 60 percent faster on my iMac and extremely fast on caryn's G4.
3. I have the game working in full screen now instead of a 640 by 480 window.
4. The sound system has been setup for 16 bit, 44 Khz
5. I am removing the mouse cursor during game play now. It did break the high score screen in that you can't click a button after entering your name cause the mouse cursor is missing.
6. The asteroids are now random colors instead of always purple. I am using a random number generator for each RGB value. It sucks when a dark color is selected lol.
7. The statically linked executable has dependancies on quicktime, carbon and cocoa indirectly. (but i have it compiling statically at least)
8. I want to port over to core audio in OSX eventually instead of dependancies on SDL. The catch is that i want to enable joystick support which might be easier with SDL libraries.
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